All right, So now that I got my zombie spanner somewhat working, I need to be able to turn it on and
off.
And I'm going to make a barrel.
I'm going to put a proximity prompt on the barrel.
And then when we trigger the prompt, that's going to turn the spotter on and off.
But today I want to work on the barrel because I also want to show you how to union parts.
That's kind of cool.
And then we're going to put a sound on that barrel, too.
So let's go ahead and start on our barrel.
We're going to hit this part right here, get a cylinder going.
Nice.
This is going to be my centerpiece of my barrel.
Let me call a center.
Cool.
We'll just move that up a little bit and then let's change the size.
I think I'll make that two by three by three.
Cool.
And then I'll hit a control dx.
Duplicate that.
Oops, Let's do a control Z to undo it.
Turn collisions off now do a control DX to duplicate in place.
That way we can keep a nice centerline.
We don't have to line things up.
All right.
I'm going to call this the top nice and then I'll make this one by three.
By three, make the top and the bottom a little smaller.
Control DX To duplicate it again, it's going to be the bottom.
I'll call this bot bot and then I'm going to have some bands that kind of go out a little bit to make
it look like a drum, like a drum barrel.
Let's do a control DX to duplicate that.
That's going to be a band.
Let's call this band and I'm going to make it slightly bigger than the barrel on the on these last two
numbers.
Right?
So I'll do a one comma, 3.1 comma, 3.1 that's going to make it a little bigger.
You know what?
Let's make it really thin, though, too.
Let's make it a point.
Two by 3.1 by 3.1.
Yeah, that's more band like do it control DX to duplicate, we need another one and then I'm going
to do one for the lid to control DX.
We want the lid to stick out a little bit and then the I'm going to cut this, I'm going to cut this
top one so we have little indent inside, right?
So that it's a, it's sunken, the lid will be sunken a little bit, but I'm not going to make the bottom
yet.
I'm going to duplicate the top once I get got that the way I want it.
So for the let's see, the center, the top and the bottom, let's change the colors.
Do that before you do any union thing, because Roblox is kind of funny and sometimes it doesn't let
you change your colors or your materials after you do a union.
So I'm going to do this now.
I'm going to make this like brown.
That's a dark orange.
That's all right.
So for the material, make this a corroded metal, right?
Which is all all good zombie all good zombie barrels are.
And then we'll get our our bands right.
Get all those three bands.
They all make this like black.
And then when we do the corroded metal, it's going to look like corroded metal.
It's just going to be slightly darker, corroded metal.
Nice.
Let's go ahead and turn collisions on and start moving this together.
So get this piece right here.
Can we click it?
There we go.
This piece.
Boom.
This piece.
Nice.
There we go.
Here we go.
And there.
All right, Now I'm going to turn collisions back off, and I'm going to cut this out so that we have
this sunken in a little bit at the lid.
Let's do a control DX to duplicate that.
Move this out.
This piece is going to be the cutter c u E, right?
And I'm going to make it slightly smaller so that we have a lip for the for the lid.
So I'll change that.
I'll keep it at 0.2 for the size, and then I'll change it to three and three four for the second two
numbers.
Now it's slightly smaller.
I go to the model and then hit this negate, right?
And that's what makes it the cutter.
It's a negative part.
I'm going to push that in, but not all the way through.
Maybe halfway.
Now I have to select that top that the top band.
I'm going to hold the control down and select it.
Now they're both selected, that band and the negative part.
I'm going to hit the union.
Boom!
Oh, that looks good.
I cut that out a little bit.
Now it looks like it's sunken down.
Pretty cool.
All right.
I'm going to do a control DX to duplicate that part.
Drag this.
I'm still on model.
My rotate I have this snap to grid 15 degree increments.
That way I know I can get at 180.
Right.
If you have a too much, you're going to get like 175 and it's going to look weird.
You want it to fit to the barrel pretty well.
Well collisions on.
Boom.
There you go.
All right, let's change our union.
That's the bottle lid.
I'll say lid.
Bottle.
Yeah, that's good.
And this is the top.
Lid, lid, top.
Now we can go ahead and make this into a model.
Lid top is selected shift select that selects all the parts.
Right click group is model and now we'll say barrel.
Cool.
We can rotate it.
And now the barrel is not stuck together, though we need to weld it together.
We can push it to the ground.
Meanwhile, though, boom, maybe push it back a little bit.
We don't want the bowler to hit it.
Nice.
And let's put some welds on here.
I'm going to use Weld constraints.
Let me move this down to some more room.
On the bottle lid hit the plus weld constraint.
Now this is going to hold two pieces together, so we're going to chain it together.
Right?
So part zero, I'll make that the Bartlett They don't have to be touching right.
Part one will make this bot right top lid hit the plus W well constraint click the weld constraint Part
zero top lid part one top cool on the band.
We're going to do same thing.
W well constraint part zero band, part one center go to the next band.
W Well constraint.
I know this is tedious.
I would just do this.
Uh, let's get centered.
Do we do center?
Yeah, we do center.
And then maybe.
Was this one that one center to that one center.
Let's get another.
Let's get one more well constraint, because I may have missed them.
You could add more.
It doesn't have to be 1 to 1.
So we'll get that and maybe.
But with center.
Center.
And then we'll make part one bot.
There we go.
That should work.
All right, let's add our proximity prompt to this, too.
All right, so with the top lid selected, I'm going to add the top the proximity prompt to the top
lid hit the plus P for proximity prompt.
Now, these trigger, when you get close, they they pop up and then you hold it, and then it'll trigger
an event, and then we can make things happen.
All right.
So we'll call this action prompt.
And we also want smoke on this, too.
Let's put that on the top lid.
Right.
So it's spewing out smoke.
Hit that plus.
Yeah, I got it.
S there's some smoke.
Cool.
Select the smoke at zombie smoke.
So we should make it green.
Maybe a dark green.
Nice.
Spewing out.
You could change some of those properties, like opacity.
You know how thick it is.
0.25.
That's how bad.
Rise, velocity, time, scale.
Maybe you want to lingering.
Maybe the time scale ones too much.
Maybe make a 0.5 that slows it down.
That's pretty cool.
You can make this size smaller.
3.5.
All right.
Looks good, I think.
I think we're good with that next video, let's add our code and get it all working.